Timing allows us to establish the mood, emotion and reaction. It it is correct, the action should follow the laws of Physics for example how an objects weight will effect its timing of fall. Timing- this is defined as ‘the number of drawings or frames for a given action’ or the speed of the action on film. To make it look realistic, a volumes of a ball should not change, ie the y z and x axis must equal out, It gives a sense of weight and flexibility, extremes can give a comical effect. Stretch and Squash- a ball with stretch as it falls and squashes on impact. The main principles we are to look at are ‘Stretch and Squash’ and ‘timing.’ While I was exploring this task I wanted to look into the 12 Animation principles as told in Disney’s Illusion of life. Our group chose three styles, a heavy ball, a bouncy ball, then a happy animated ball that would be excitable. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.For this Maya task we have to create three balls, of our own design weight wise. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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